KFS Air Force: additional capabilities

The KFS Air Force operates ‘modern’ copies of the P47 Thunderbolt.  These aircraft are usually equipped with 8 wing-mounted Heavy Machine Guns and perhaps a couple of 500-lb bombs.

However, the KFS Air Force can field other weapons and capabilities

1. HVAR (High Velocity Aircraft Rocket)

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Combat Roles & Weapon Loads within the MP Team

This is a companion piece to  “TMP for Newbies” A little guide on why some Basic Loads are more appropriate than others

The Morrow Project planners anticipated that every Morrow Project team might have to engage in quasi-military operations and – in recognition of this possibility – equipped them accordingly with both weaponry and (some) doctrine/training.

MP Combat Training and Doctrine drew upon the experience of paramilitary SWAT teams (sometimes called “Special Response Teams”) because MP Planners considered that such units provided the best doctrinal  framework for the sort of missions that were likely to be assigned to non-MARS units

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Morrow Gift Packages – Package #1: Local Security

The Morrow project has lots of equipment for its personnel but it doesn’t seem to have much for the communities that might be encountered.  This series of articles will describe describe a series of options for “Gift Packages” that might be given to local dignitaries or groups

Package 1:  ”Police Duty Gear” .  This is in a nylon bag, and weighs approximately 10kg

Each Bag contains

Flashlight (Mini-Maglite, with 3 batteries, lanyard & spare bulb)
AN/PRC-68 (Morrow Project standard issue)
Multitool (Leatherman Pocket Survival Tool)
Baton/Tonfa (60cm length)
Canteen (stainless steel)
Gloves, leather
Gloves, latex (5 pairs)
Filofax (desk size) – with copy of US Constitution, Field Guides and legal forms
Notepad (pocket sized, 5 units)
Ballpoint Pens and mechanical pencils (6 of each)
Handcuffs, pair (metal)
Hand Sanitizer (1 small bottle)
Package of Toilet Paper
Baseball Cap, blue (marked “Police”)
Vest, reflective

22nd century “All-Terrain Delivery Vehicle”

On Death Day, there were very few people who knew how to build vehicles that were designed to be  drawn by animals. However, by the 22nd century, the Cartwright’s art has been redefined.

The picture above shows a flexible delivery vehicle.  it is drawn by 1 horse/pony (or 1 mutant ‘Grunt’, or 2 men, or 3 dogs).  When fully loaded it  can carry a payload of up to 350kg.

This is an unofficial military variant (used by most KFS units) but similar vehicles can be found throughout North America and might be used by anyone.

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Other Systems for the Morrow Project game

Here is a character sheet for the Morrow Project (or rather “Project Phoenix”) that uses the White Wolf nWOD “Storyteller System”

TASER for Morrow and Atlantis Project

X-26 Taser

The X-26 is almost within the canon dates (a form of Taser was manufactured in the 1970’s) .  In any event, this is an optional addition to the Project’s “less-lethal” capabilities.

Rules: this deice is 95% effective.  If a successful hit is achieved (Pistol skill) then the target should make a saving roll – only a roll of 95 to 100 will allow ANY action while the taser is active.

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Atlantis Project uniforms

Combat Camo  (rural)

A standard jacket and cargo pants combination, this is frequently worn by Shield Teams – but issued to all units.  This example is shown without headgear or LBE (see below)

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KFS Watchtower

A platoon-level fortification (a prefab concrete tower)

1. Transceiver Antenna
2. Searchlight (1m diameter, 3000 watts, controllable from inside and outside of tower)
3. Railing (1.2m high, wood or metal pipe)
4. Gutters (rainwater goes to tank in basement)
5. Embrasures (50cm X 80cm, 4 on each side)
6. Air vents/firing slits  (20cm x 20 cm, 2 on each side)
7. Earthen mound
8. Door (1m x 2m, opens from inside only)
9. Stairway (concrete, 1m wide., 25 cm deep, no railing)

Floors (each is approx 6 metres by 6 metres by 2 .5 metres high)

Basement: Storage, showers/toilets , generator, kitchen

Floor 1:  Entrance, ready room, Platoon Sgt room

Floor 2: Enlisted quarters (Squad 1 & 3 bunkroom)

Floor 3:  Enlisted quarters (Squad 2 & 4 bunkroom)

Floor 4: Officer’s room (includes bathroom)

Floor 5 : Operations.  Includes radio room and armory

More KFS strategy: Takeover via Air Control & Coercion

The KFS Air Force is a relatively cheap way for the KFS to enforce its will and to make swift reprisals for “Acts of Disrupting Commerce” (their equivalent of an Act of War). Note that the KFS don’t intend to just ‘kill people and break things’ (that removes valuable property and customers). Instead, the aim is to ensure the smmoth flow of commerce, trade and taxation .

So how does it work? Well let me set up a scenario for Air Control & Coercion campaigns.

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Vehicle Plans: MARS-One, Scientific-One, Landmaster and XR-311

This is from another Morrow Project fansite .  The graphics etcetera are the work of Owen E Oulton and are used with his permission (and my thanks/admiration).

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