Atlantis Project uniforms

Combat Camo  (rural)

A standard jacket and cargo pants combination, this is frequently worn by Shield Teams – but issued to all units.  This example is shown without headgear or LBE (see below)

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New Morrow Project weapon: Glock 18C

GLOCK 18C

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My proposal for the standard sidearm of the Atlantis Project – and an option for the ‘parent’ Morrow project.

The rarest type of Glock pistol, this model has never been available to the general public. Designed – in 1986 – at the request of an Austrian anti-terror unit, this machine pistol-class firearm has a lever-type fire-control selector switch, installed on the left side of the slide, in the rear, serrated portion (selector lever in the bottom position – continuous fire, top setting – single fire). The firearm is typically used with an extended 33-round capacity magazine but can also use the standard Glock 17-round and 19-round magazines (allowing better concealability)
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New Atlantis/Morrow Project weapon: Milkor MGL

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This is the Milkor MGL-140, which could be used in a ‘late-date’ Morrow Project.  However – for those who prefer the dates given in 3rd edition – there was also a version produced in 1981 (the MK1 shown in the table below).
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Atlantis Project Teams

The ’standard’ Morrow Project has 4 main types of Teams: Recon, Science, MARS and ‘Specialist’ (which is everything else).  The Atlantis Project has the following 3 classifications for its field teams: Network, Shield and Reconstruction.  These names were chosen for their semantic importance

‘Network’ Teams are similar to Recon Teams in that they are tasked with initial contact, survey and assessment (which usually involves interaction with survivor communities).  However, they also have a responsibility to ‘connect’ these communities with the Atlantis Project – and other survivors.

‘Shield’ Teams provide additional security for the Atlantis Project.  They are  similar to the MARS concept: they consist of Rapid Reaction units and are usually air-mobile and/or operate Unmanned Air Vehicles.

‘INFRASTRUCTURE’ Teams are responsible for rebuilding Critical Infrastructure. These teams consist of Engineers, Technologists, Medical Doctors and various Economic/Political/Governance specialists.

Atlantis One

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The Atlantis Project did not have as many resources as the main Morrow Project – and could not afford different designs for their Scientific-One and MARS-ONE vehicles.

Therefore, they chose the “Atlantis-One” – based on a prototype design of the Science-One.  However, this Command Vehicle has different “trailer” options; this choice depends on whether it is primarily intended as a scientific, paramilitary, logistics or reconstruction asset.

ALSO NOTE: this vehicle can operate with more than one trailer (up to 4, in fact)

The Atlantis-One vehicle was originally conceived as a diesel/electric hybrid; it was later converted to fusion power.  In AP service, ‘trailer’ units have powered tracks and carry their own batteries (but only the tractor unit has an integral power plant).  Most trailers have auxiliary drive controls which can be used when operating in reverse – or to move the trailer when it is detached for independent service.

CREW: 6 (tractor) – crew of trailer varies
LENGTH: 7.5m (tractor) plus 7.5m (each trailer) : each trailer can accomodate a standard 20 foot ISO container
WIDTH: 4.5m
HEIGHT: 3.6m
GROUND CLEARANCE: 1m
TURNING RADIUS: 7.5m (add approximately 2 m for each trailer after the first)
MAX ROAD SPEED: 75 kph
WATER SPEED: N/A (vehicle is not amphibious, but can be sealed and  function underwater at speeds of up to 15kph)
GRADIENT: 50%
VERTICAL OBSTACLE: 1.5m
TRENCH: 5m
ARMOR CLASS: 1100

Atlantis Project Guidelines

These are the training guideline for Atlantis Project personnel

1. Build Communications Networks

Evey Nation requires communication networks.  Without these, social, political, infrastructure and economic recovery cannot occur.

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Morrow Project Variations – The Atlantis Project

Morrow Project operations outside North America.

GAME BACKGROUND
The Atlantis Project was a throw-away mention in the Morrow Project module, “Prime Base” with an implication that it was to be activated 150 years after the fall of civilization.  The reasoning was (apparently) that it would take that long to rebuild the US and allow it to assist the rest of the planet.
My version of the Atlantis Project has a different approach and (like the US version) is intended to start operating in the 3-5 year period – but planned for the possibility of having to wait for up to 75 years.  Therefore there is no overlap with the “canon” game, which is set 150 years after the collapse.  The Morrow Project might find traces of the Atlantis Project (or be contacted by descendants of the original personnel).
The Atlantis Project was set up with a very different philosophy from the parent Morrow Project and is intended to be less hierarchical and more ‘open-source’.
Note: this is not canon. It allows me to set up a Project that is very different

Heckler & Koch MP7A1

A possible weapon for a late-date Morrow Project or Atlantis Project

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The HK MP7 is a Personal Defense Weapon (PDW) ; such specialized weapons are intended to be a defensive sidearm for vehicle crews and other personnel whose duties would be hampered by full-sized assault rifles.

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